What is the need for an Indian Made VR Headset?
When we have so many US & Chinese makers who are comfortably positioned to offer premium quality and a suite of developers delivering content for their platform, why should we take the trouble of reinventing the wheel?
Are these technologies reserved only for our Western and Chinese counterparts and can India sit on the sidelines in terms of the Hardware and Device market?
The basic fact that our country has a huge technological prowess eliminates the question of our capability in building such devices. Its rather the support ecosystem that prevails around device manufacturing and the huge capital infusion into these segments contribute to this shortcoming. We have proved to the world that we are one of the most sought after destination in terms of providing services for software solutions.
Though we house some of the major manufacturing destinations for both technical and other segments, there hasnt been a major Indian producer of technical devices other than a few, more so in advanced technologies like Virtual Reality and its broader umbrella of Extended Reality devices.
We wanted to transform this climate around Virtual Reality Hardware and that gave birth to our GRAHAs VR ® Headset. Our readers and followers might be aware that we are working towards transforming the training process across Manufacturing & the Enterprise sector. This solution required us to solve the device crisis in the Virtual Reality segment, which had a huge implementation cost in terms of the device cost and brought its own limitations to the nature of tailor making the solution.
Though our current offering is based on Smartphone technology, we are already working on an independent VR Device. The VR Headsets available in the market today cost more than $500 and go up to $4000 - $5000. This doesnt make sense to organizations wanting to train a group of their workforce which typically involves a minimum of 25 - 30 people per session.
The cost is just one side of the story, some of the market leaders have a huge data collection process during the usage of their VR devices. They go to the extent of measuring the size of the user's arm, the size of the room and hand tracking data, etc. So much for a future of Metaverse which is touted to be built on the premise of decentralization and user centric adoption.
It also ingests the users into their own respective device ecosystem limiting the users ability to consume user specific content. It limits the power of customization to a degree and restricts tailor making the solution specific to users.
We wanted to break all these barriers with an Indian device that gives users the choice and freewill of their device to themselves across the globe and not just in India. Our device is built on the premise of an open ecosystem and the Open XR platform making creators and developers like us to build content tailor made to the users choice.
Also the international device makers forgot to think about an estimated 64% of the Global Population who wear Glasses. These devices can't be used with the Glasses on and you will have to remove them if you want to experience VR. Whereas, our device can be used with the Glasses on which avoids the users from experiencing motion sickness even after prolonged usage of the device.
We are on a mission to build not just a name for ourselves, but change the narrative of our nation around devices in the technological sector. Our device may not be the best (or) penultimate in line with comparison to some of the market leaders, but we are striving towards excellence day in and day out. So, we will get there soon and become the best example of "Make in India for the World."
We seek your support in our journey and commit to striving toward excellence.